Recon |
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Description: |
The
reconnaissance class of ETF, the 'Recon' is by far the fastest guy
around. Though his weapons are more annoying than destructive, his
ability to disappear in to the distance, while scanning for enemies in
advance with his Radar Scanner, more than make up for his lack of raw
power. Still, his weapons are nothing to be sniffed at. Both his
Single-Barreled Shotgun and his Nailgun are easily capable of bringing
foe in poor health to their knees, while his Stun Grenades and
Flashbangs make for the perfect escape. |
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Weapons: |
Axe, Shotgun, Nailgun |
Equipment: |
Flash Grenades, Stun Grenades, Radar Scanner |
Abilities: |
Spy Revealing, HE Charge Disarming |
Sniper |
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Description: |
You
*never* want to be in the cross-hairs of a good Sniper. One-shot,
one-kill and it's likely that you didn't even see the muzzle flash. The
sniper is by far one of the toughest classes to master, lending itself
to that special breed of player with astonishing reflexes and the
ability to 'make like a tree' in a split second. Though poorly
armored, and of average speed, the sniper is armed with an annoyingly
damaging Nailgun and the seriously lethal Rifle supporting both
'single-shot' and 'assault' modes of operation. He also carries both
Flashbangs and standard-issue Hand Grenades. |
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Weapons: |
Axe, Sniper Rifle, Assault Rifle, Nailgun |
Equipment: |
Hand Grenades, Flash Grenades |
Abilities: |
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Soldier |
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Description: |
The
backbone of any offence or defense operation, the ETF soldier has
developed over time to be one of the most popular classes to play.
Requiring little more than a fast-trigger finger to get going with,
this class offers bundles of scope for 'l33t skillz.' as your aim and
timing improves. Armed with a Single-Barreled Shotgun,
Double-Barreled Shotgun and the all-powerful Rocket Launcher, he's
great at both close-up 'dueling', area clearing and providing
long-range cover. His firearms are complimented by standard-issue Hand
Grenades and the truly impressive nail bomb. |
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Weapons: |
Axe, Shotgun, Supershotgun, Rocket Launcher |
Equipment: |
Hand Grenades, Nail Bombs |
Abilities: |
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Grenadier |
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Description: |
The
destructive class of ETF, that never goes out without a bang! Touting
an Axe, Single-Barreled Shotgun, Grenade Launcher and Pipebomb
Launcher, he's already well armed. Add to this his Cluster Grenades,
standard-issue Hand Grenades and 'earth-shattering' HE Charges and you
have one whole C4 box of fun! |
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Weapons: |
Axe, Shotgun, Grenade Launcher, Pipebomb Launcher |
Equipment: |
Hand Grenades, Cluster Grenades, High ExplosiveCharge |
Abilities: |
Remote Pipe Detonation, High Explosive Charge Laying |
Paramedic |
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Description: |
Hardly
any offence unit is complete without the Paramedic. Moderately fast,
with an excellent combination of Single-Barreled Shotgun,
Double-Barreled Shotgun and Super-Nailgun, he's already a worthy
opponent to most classes in ETF. If you combine all that with his
ability to both heal team-mates, infect enemies and perform incredible
jumps using Stun Grenades, he's one hell of a great class to play. He
also carries standard-issue Hand Grenades too! |
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Weapons: |
Syringe, Shotgun, Supershotgun, Supernailgun |
Equipment: |
Hand Grenades, Stun Grenades |
Abilities: |
Heal Allies, Infect Enemies |
Minigunner |
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Description: |
Truly
the 'Big-Daddy' of ETF. The Minigunner carries by far the largest and
most aggressive of all the ETF weapons - The Minigun! If that's not
trouble enough, he's also armed to the teeth with the latest in Cluster
Bombs, standard-issue Hand Grenades, a Double-Barreled Shotgun, and for
last-ditch attempts at that enemy that 'just wont die' a
Single-Barreled Shotgun and an Axe! |
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Weapons: |
Axe, Shotgun, Supershotgun, Minigun |
Equipment: |
Hand Grenades, Cluster Grenades |
Abilities: |
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Flametrooper |
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Description: |
The
arsonist of ETF! With almost all his weapons dedicated to incinerating
the enemy, even those that escape his immediate attack, often die from
3rd-degree burns within seconds. Amongst the arsenal of equipment
carried by the Flametrooper, his two main weapons are the Lightweight
Carbon-Format Flame-Thrower and Napalm Launcher. He also carries an
Axe, Shotgun, standard issue Hand Grenades and special Napalm Grenades. |
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Weapons: |
Axe, Shotgun, Flamethrower, Napalm Launcher |
Equipment: |
Hand Grenades, Napalm Grenades |
Abilities: |
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Agent |
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Description: |
The
Agent is the infiltrating, back-stabbing, shadow class of ETF. With his
ability to both disguise and use invisibility, he's able to sneak
through, and camp in, heavily defended areas. The Agent is armed
with the deadly Combat Knife, rapid-fire Nailgun, Double-Barreled
Shotgun and tranquilizing Dartgun. He also carries standard-issue Hand
Grenades and special hallucinogenic Gas Grenades. |
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Weapons: |
Knife, Dartgun, Shotgun, Nailgun |
Equipment: |
Hand Grenades, Gas Grenades |
Abilities: |
Disguise, Invisibility |
Engineer |
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Description: |
The
Engineer is the true defense and support class of ETF. He is able to
build Autosentries that automatically guard the team base and Supply
Stations for team-mates to restock on ammunition and armor. The
Engineer is no 'pea-shooter carrying weakling' though - he's armed with
a Wrench, Double-Barreled Shotgun, high-velocity Railgun and carries
both standard issue Hand Grenades and special Pulse Grenades. |
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Weapons: |
Wrench, Railgun, Supershotgun |
Equipment: |
Hand Grenades, Pulse Grenades |
Abilities: |
Build Autosentry, Build Supplystation, Repair Teammates Armor |
Civilian |
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Description: |
Essentially
a living target, the civilian has no armor and no weapons, save his
trusty axe. It is often his job to avoid detection and reach some goal
without dying, generally with some more well armed teammates to back
him up. |
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Weapons: |
Axe |
Equipment: |
Charming good looks |
Abilities: |
Runs like a weasel |
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