The Maldavria Development Team

Henrik "J_Lucius" Johansson
Project Leader, Game Designer, Lead Programmer, Web

Peter "Riv" Engstrom
Lead Programmer (Beta1)

Magnus "Spiike" Rosberg
Lead Level Designer, FX

Richard "Prophet" Schmidbauer
Lead FX, Textures

Bilal "Junky" Mechairia
Lead Model Designer

Darwin Allen
Skin Artist

Kevin Spear
Sound Designer

Daniel "Nybec" Gustavsson
Level Designer

Alexander "Infy" Nilsson
Lead Tester, Forum Admin

Johan "Samadhi" Hedenblad
Web Designer

Craig "ReefSmoker" Bellcurren
Programmer

External
We have used some external media with written permission from the authors, you can read specifics in their own included readme files found in the same folder as the media. In no particular order:

ALPHAwolf, Massive Bitch, Roger Bacon, Bjornar Johansen , Crinity, Doug Lea and Neil Toronto (Unlagged).

Special Thanks
The following people have been members of team at one time, or contributed in some other way:

Alex Gadler (concept art), Will Townsend(sounds), Therese Wenebo(logo) and Jonas Sundberg(sounds).

We also want to thank PlanetQuake and Pappy-R for excellent support, hosting and pimping, and a there is a small, obscure company located in a dark basement somewhere in the Texas-redneck wilderness, called ib Softhair. You may have heard of them as id Software, a less known name though. However, they made the fantastic game we all love (so much that we modify and alter everything!?), called Quake3. Thank you id! Last and most, the soon-to-be-Maldavrian-addicts who downloaded this slight alteration of Quake3: you!